I'm Silu - product designer
I'm Silu - product designer
I'm Silu - product designer
I specialize in
— b2c experiences
— Design System
— turning abstract ideas into tangible intuitive designs
— conversion-driven UX
— experience strategy.
I specialize in
— b2c experiences
— Design System
— turning abstract ideas into tangible intuitive designs
— conversion-driven UX
— experience strategy.
Case Studies
Case Studies
01. Addressing pain points of travel itinerary planning.
It focuses on addressing the challenges faced by travelers when planning itineraries. They were frustrated by the large amount of research required to figure out destinations, timing, and personal interests.


02. Redesigned UI and userflow to improve interactions, visual design & accessibility. Part 2
In response to user feedback on the gamified productivity app's UI/UX, I incorporated progress indicators, a guide, nature-inspired colors, concise messages, flexible sign-up, and other elements for an engaging & consistent design.


03. Developed a design system to improve accessibility & standardization.
I observed issues impacting the user experience and design process: inconsistent icons, text sizes not adhering to WCAG guidelines, and the absence of a design system. Recognized the need for structure and followed atomic design principles to develop its first design system.

04. Conceptualized a gamified productivity app to ease project stress. Part 1
The goal is to help resolve procrastination and project overwhelm by making it an interactive and engaging experience. Users set goals, break tasks into steps, and earn points, badges, and rewards for completion.


Case Studies
01. Addressing pain points of travel itinerary planning.
It focuses on addressing the challenges faced by travelers when planning itineraries. They were frustrated by the large amount of research required to figure out destinations, timing, and personal interests.

02. Redesigned UI and userflow to improve interactions, visual design & accessibility. Part 2
In response to user feedback on the gamified productivity app's UI/UX, I incorporated progress indicators, a guide, nature-inspired colors, concise messages, flexible sign-up, and other elements for an engaging & consistent design.


Developed a Design System for FlowMingle.
I observed issues impacting the user experience and design process: inconsistent icons, text sizes not adhering to WCAG guidelines, and the absence of a design system. Recognized the need for structure and followed atomic design principles to develop its first design system.


04. Conceptualized a gamified productivity app to ease project stress. Part 1
The goal is to help resolve procrastination and project overwhelm by making it an interactive and engaging experience. Users set goals, break tasks into steps, and earn points, badges, and rewards for completion.

UI/UX Design Challenges
I’ve been diving into design challenges to push myself to think creatively and solve problems on the spot. They’re a great way to sharpen my skills, strengthen my design thinking, and they’re genuinely fun!
Blog
Blog
Blog
Frequently asked questions
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?