Rebuilding the design system that powered the Lose It! redesign.
Rebuilding the design system that powered the Lose It! redesign.
Rebuilding the design system that powered the Lose It! redesign.
OVERVIEW
When Lose It! committed to an app-wide redesign, the existing design system couldn’t carry it. I owned the iOS design system end-to-end: component library, token architecture, and documentation aligned to Apple’s Liquid Glass guidelines so that any designer, and PM could open Figma and build redesign-quality screens immediately.
[Add metric: “X components, Y tokens — used in Z% of redesign screens.”]
When Lose It! committed to an app-wide redesign, the existing design system couldn’t carry it. I owned the iOS design system end-to-end: component library, token architecture, and documentation aligned to Apple’s Liquid Glass guidelines so that any designer, and PM could open Figma and build redesign-quality screens immediately.
[Add metric: “X components, Y tokens — used in Z% of redesign screens.”]


