Hello I'm Silu,
Hello I'm Silu,
Product Designer
Product Designer
I care about logic, the why’s & why not, accessibility, details, experience, and aesthetics.
Having lived in four different cities across continents, I have learned how to observe, adapt, and sit at the intersection of diverse disciplines + cultures.
I care about logic, the why’s & why not, accessibility, details, experience, and aesthetics.
Having lived in four different cities across continents, I have learned how to observe, adapt, and sit at the intersection of diverse disciplines + cultures.
Redesigned UI and userflow to improve interactions, visual design & accessibility.
In response to user feedback on the gamified productivity app's UI/UX, I incorporated progress indicators, a guide, nature-inspired colors, concise messages, flexible sign-up options, and other elements for an engaging and consistent design.
Redesigned UI and userflow to improve interactions, visual design & accessibility.
In response to user feedback on the gamified productivity app's UI/UX, I incorporated progress indicators, a guide, nature-inspired colors, concise messages, flexible sign-up options, and other elements for an engaging and consistent design.
Conceptualized a gamified productivity app to ease project stress.
The goal is to help resolve procrastination and project overwhelm by creating a gamified productivity app. Users set goals, break tasks into steps, and earn points, badges, and rewards for completion.
Conceptualized a gamified productivity app to ease project stress.
The goal is to help resolve procrastination and project overwhelm by creating a gamified productivity app. Users set goals, break tasks into steps, and earn points, badges, and rewards for completion.
Developed a design system to improve accessibility & standardization.
I observed issues impacting the user experience and design process: inconsistent icons, text sizes not adhering to WCAG guidelines, and the absence of a design system. Recognized the need for a structured approach, and initiated to develop a comprehensive design system.
Developed a design system to improve accessibility & standardization.
I observed issues impacting the user experience and design process: inconsistent icons, text sizes not adhering to WCAG guidelines, and the absence of a design system. Recognized the need for a structured approach, and initiated to develop a comprehensive design system.
Identified UX improvements of Apple Music for better usability and user satisfaction.
The goal of this research is to understand user requirements and expectations for "Apple Music," measure satisfaction levels, and identify areas for improvement.
*It's important to note that Apple Music's UI/UX has been updated since this case study was conducted.
Identified UX improvements of Apple Music for better usability and user satisfaction.
The goal of this research is to understand user requirements and expectations for "Apple Music," measure satisfaction levels, and identify areas for improvement.
*It's important to note that Apple Music's UI/UX has been updated since this case study was conducted.
Redesigned UI and userflow to improve interactions, visual design & accessibility.
In response to user feedback on the gamified productivity app's UI/UX, I incorporated progress indicators, a guide, nature-inspired colors, concise messages, flexible sign-up options, and other elements for an engaging and consistent design.
Conceptualized a gamified productivity app to ease project stress.
The goal is to help resolve procrastination and project overwhelm by creating a gamified productivity app. Users set goals, break tasks into steps, and earn points, badges, and rewards for completion.
Developed a Design System for FlowMingle.
I observed issues impacting the user experience and design process: inconsistent icons, text sizes not adhering to WCAG guidelines, and the absence of a design system. Recognizing the need for a structured approach, I took the initiative to develop a comprehensive design system to address these challenges.
Identified UX improvements of Apple Music for better usability and user satisfaction.
The goal of this research is to understand user requirements and expectations for "Apple Music," measure satisfaction levels, and identify areas for improvement.
*It's important to note that Apple Music's UI/UX has been updated since this case study was conducted.
UI/UX Design Challenges
These are the design challenges I've been tackling. I enjoy doing these challenges because they push me to think creatively and come up with solutions quickly. It's a way for me to hone my skills, stay sharp, and continuously improve my design thinking in a dynamic and fast-paced environment and it's fun, no doubt.
Blog
Frequently asked questions
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?
What is your approach to accessibility in design?
How do you stay updated with the latest design trends and technologies?
Can you work collaboratively with developers and other team members?